Again, the joints are not in the exact position where they should be, so as shown below, I have adjusted the left-hand joint using a transform tool and using “User Adjustment of Guides” it is mirrored to the right side, which brings it to the exact position as the left hand. Step 3: If you cannot see the joint, then turn it on from the Show menu in the viewport. Step 2: Next, keep the embed methods and other settings as is and click Create/Update in the Guides section. Then we will add the geometry by clicking plus button while the character to rig is selected. Step 1: In the step-by-step method, first, we will rename our character by selecting the third icon. In this article, we will not be creating a custom rig, but we will see the corresponding steps in detail in the quick rig step-by-step method as we have done rigging using the one-click method until now. Since we are rigging the character, we can use a quick rig tool, but for another thing such as quadruped animals, aliens and props, we have to create a custom rig which includes creating joint, creating controls, and then skinning, which is attaching the rig to the geometry.We do the entire process of rigging by keeping the animator in mind. We hide the joints by going in the Show in viewport menu and uncheck Joints which will be the view for the animator.But when we actually animate the character, we have to hide the bones as the keyframe animations will be done on the controls, not on geometry or joints. Step 7: As you can see, when we start dragging, it is not accurate as the joints placed by the quick rig is not accurate, which we will improve later. Step 6: Grab the handle on the left and drag it to control it. Step 5: What actually happened is that as you can see above, each vertex is controlled by a skeleton, and each is given weights as to which vertices will be influenced by the bones and a value from 0 to 1 will be assigned, which will determine which vertex will follow which join. Step 4: We can see in the outliner the skeleton bones references are added along with the controls if you cannot see it, open from Windows > Outliner. Step 3: Now select the model and click Auto-Rig.
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